Friday, April 12, 2024

Havok Acquired by Intel

Intel Corporation has sent word that they have signed a definitive agreement to buy Havok Inc, which is a provider of interactive software and services used by digital media creators in the game and movie industries.

Havok - Intel Inside

This means that Havok will turn into a wholly owned subsidiary of Intel. If you are wondering how the deal will help Intel? Well, it will let developers in the digital animation and game communities make use of Intel’s innovation and technology leadership in the creation of digital media.

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David O’Meara is the chief executive officer of Havok. He explains, “This is a great fit for Havok products, customers and employees. Intel’s scale of technology investment and customer reach facilitate Havok with opportunities to grow more rapidly into new market segments with new products than we could have done organically. We believe the winning combination is Havok’s technology and customer know-how with Intel’s scale. I am excited to be part of this next phase of Havok’s growth.”

Renee J. James, VP & GM, Software & Solutions Group, Intel says, “Havok is a proven leader in physics technology for gaming and digital content, and will become a key element of Intel’s visual computing and graphics efforts. Havok will operate its business as usual, which will allow them to continue developing products that are offered across all platforms in the industry.”

Havok’s products have been used by game and digital animation creators. Their technology has been employed in games such as BioShock, Stranglehold, Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Crackdown, Lost Planet: Extreme Condition, MotorStorm and Harry Potter and the Order of the Phoenix. It has also been used in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. So gamers can expect great stuff from Havok, which will now be a subsidiary of Intel, who are leaders in their own field.

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