Saturday, April 6, 2024

CellFactor: Revolution for PC will be a Free Download on May 8

Artificial Studios and Immersion Games have sent word that their self-published title, CellFactor: Revolution will be available free via digital download to PC gamers on May 8. The first person shooter harnesses Ageia’s PhysX processor to produce hyper-realistic cloth, fluid and debris gameplay effects.

CellFactor: Revolution Game

About CellFactor Revolution:

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    Set in a futuristic, industrial war-torn atmosphere, in the campaign mode gamers will take each of the three characters – Bishop, Black Ops and Guardian through five complexes: Proving Grounds, Fueling Station, Reactor Processing Core, Weapons System Control and Storage Facility. In each area, gamers will be presented with a set of objectives before moving on. Each character has varied abilities: Bishop can use her physics-based Psi-powers to influence, grab, pull, crush, etc. environmental objects to deliver deadly kills without weapons, Black Ops offers a mix of Psi and weapon powers and is the only character that can operate vehicles and Guardian, the ultimate mechanical soldier, can use two weapons and strike his victim down with quick assault.

Julian Castillo, Art Director, Lead Designer & Immersion Games co-owner commented, “Dreaming up the original concept, creating the art and collaborating with the other teams has been incredible, but what we’re most eager to do is get this in the hands of gamers come May 8. We think players will have a blast discovering the hundreds of ways they can kill enemies using the environment.”

Jeremy Stieglitz, President, Artificial Studios said, “It’s a thrilling time to go gold with CellFactor: Revolution – a game which not only shows off some great technology, but introduces fun and original physics action to a crowded first-person shooter genre.”

In the LAN modes of CellFactor: Revolution, gamers can control an enormous amount of objects concurrently, control vehicles, master Psi-powers and fight 7 friends and 16 AI-controlled enemies. Timeline Interactive based in Egypt also spent months programming code for the game, contributing to the small and dedicated global game development team.

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