Friday, April 12, 2024

Torque Game Engine Licensing for Nintendo Wii Announced by GarageGames

GarageGames along with Pronto Games have announced the availability of Torque licensing for the Nintendo Wii. Torque for Wii features built-in support for the exceptional Wii controller, making it a complete package for both disc-based and downloadable Wii games. It is based on the popular Torque Game Engine.

GarageGames logo and Nintendo Wii

Besides having support for the Wii mote, Torque for Wii will feature skinned mesh rendering, advanced character and shape animation, terrains with seamless indoor/outdoor transitions, environmental effects, industry-leading networked multiplayer game support, collision detection and physics, a bevy of rendering effects, compressed textures, and more, all optimized for Wii. There is also a powerful WYSIWYG tool chain for designers, scripting language support, a comprehensive Lot Check compliance component, and Wii graphics and audio abstraction layers.

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Josh Williams, CEO, GarageGames said, “I think every game designer has a few ideas about how they could use the Wii console’s extraordinary features to make fun games. Torque for Wii makes it easier to focus on creating high-quality experiences for the Wii, rather than implementing the technologies and tools it takes to just get started.”

Randy Angle, President & Creative Director, Pronto Games quotes, “We chose to develop The Destiny of Zorro with the Torque Game Engine because of its proven reliability and our developers’ familiarity with it. Partnering with GarageGames to make the Torque Game Engine available to other Wii developers seemed like the obvious next step, and we look forward to seeing the creation of even more quality Wii titles as a result.”

It looks like Wii gamers can expect something that is great fun. We had reported sometime ago that the Torque Game Engine will also be used by the forthcoming Penny Arcade game.

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